Oh shit, neat. Hows that play?
>>4828Honestly kind of boringThe topic was interesting, and the complexity was rated low but it was one of those wargames that becomes a slog to play soloI believe it was: every turn is 9 phases, 2 phases are battle phases for each side that consist of 9 steps eachLike if I played with someone else then it would be fine, but solo it's like going through a checklist each timeIt was also my first MMP game, next I have their A Victory Lost on my tableWill play that next week
>>4829Never touched a chit game, always been a miniature wargamer.A Victory Lost, whats that about?
The Soviet counterattack in Ukraine against the GermansHistorically I believe the Germans won that battle>>4830
>>4830Also, I find chit games are much more interesting than miniatures. Miniatures tend to be one size fit all to get a large playerbase so people can find opponents.Chit games can be very niche within their own genre.You should give them a try. I might be up for a game, solo play gets boring. However the time requirement for a single game can be high.
>>4835playing a wargame slow can push any where from 5-6 hours to 11-12 hours depending on the rules and who youre playing with. How long does a chit game go for?
>>4860very much depends on the game and if you're a sit-and-think every movement personBut usually at least an hour for the less complex (like the old Avalon Hill titles) to possibly hundreds of hoursI own Rise and Decline of the Third Reich but never played. The boardgamegeek estimated time is 24 hours for a full game with two peopleThere is an advanced version which doubles it.The OP game is rated at 2 hours, I played for 1.5 and didn't get to the halfway point.The longest game I've played solo is probably Bull Run (1983). Rated at 4 hours, I think I played for 3 before finishing. However, I house ruled the command mechanic because I hate activation rules when playing solo.
>>4861Also have a game ordered that's 1-50 hours depending on scenario.I wish I had someone to play with, but hex-and-counter is usually long and I'm too nervous to go to the boardgame club
>>4863That doesnt seem too bad really. Where do you usually set up? I havent played a wargame in awhile, Id be down, given our schedules.
>>4868At my house in ClaytonWith a shorter game I'd be willing to set up in a library roomBut a really long game needs to be set up and not taken down, for a week or more sometimes
>>4869Oh damn, thats pretty far. A shorter game in the library could be doable.
I just bought plexiglass to enhance paper map games$13/pane, 4 panes
>>4872Maybe we should try this gamehttps://boardgamegeek.com/boardgame/1662/napoleon-waterloo-campaign-1815A block game - not counter - but well rated. I own a copy of the Columbia Games 3rd edition yet haven't played.Can play 2 or 3
>>4903 plexi is a pretty solid idea for papery maps. I've only ever played things like A&A w/ a sturdy map that you can hurl across the room when someone claims Berlin
>>4907outta sight. big waterloo fan, hell, 100 days campaign really. im down for that, whenre you on campus usually. I can be mon-thurs after 5
>>4982This week I probably can't. Next week my Monday ends at 3. The game is rated at 2 hrs plus we need to learn it, so we'll need at least 3 hours. That Wednesday I finish at 4, also I'm here for fall break.
Moved in front of the tv, finally a chance to play
>>5181Oh nice man, Im still down for next week, but im only free after 5 on weekdays.
It set>>5186Probably Wednesday would work best
>>5181that is a cute typewriter!ah, I see nao. I have an electric typewriter that looks just like that atarido you use it a lot?
>>5191It's an atari 800
>>5191Nah. I played it a bit when I got it but I didn't have DSDD diskettes for saving. I've got them now but setting it up takes a while. After 2 turns. I need to study so I'll pause here. The full game is 9 turns and rated at 6 hours.
The cat barks at the dog
The end. Soviets 30 Germans 20
>>5218Is that the whole game?
>>5223Yea. Took me 3 sessions over 2 days to complete all 9 turns.
>>5223>>5227And I didn't post every pic I tookthe game took at least 5 hours to playTomorrow I will receive Unconditional Surrender (a monster) and Holland '44 (just released)
A very good feeling
Conductor we have a problemI knew that Unconditional Surrender was too large for my current setup - just one half of the map takes up 80% of my table - but I didn't realize Holland was too. The main Holland map fits fine, but I neglected to notice it has a map section you must append to the top, making it too large. Curse my small tableInstead I will play Warriors of God by MMP, a game about the 100 Years War
>>5281Holy moly thats a big board.Hows it going for wednesday/tomorrow? Im still free after 5 unless things have changed for you.
>>5292There are some games that have 8+ mapshttps://boardgamegeek.com/image/1906300/case-blueSomeone playing Case BlueDo you prefer Hill or Hunt?
>>5294Hill, if you dont mind. Not a fan of Hunt, unless you prefer it, then that works.
>>5296I can't stand HuntIt's hot and far away from anything I do, being a non-engineerUnfortunately all the good rooms were already taken (why are so many people in the library the night before break ?_?)but I got us Room A on the 7th floor, starting at 5:30If something comes up and you can't make it, post on this thread before 4:30 so I know not to leave
>>5297Alright, sounds goo. Ill let you know if something comes up, but I should be free still.Hunt sucks. Waste of space
Bulchers last stand
The world turned upside down and Napoleon victorious!The Prussian's final stand at Liege was valiantly fought.
Warriors of God setupThis game has rave reviews and the map is well done.But the rule book is a little scatterbrain on first read-through.
After six turns - English have only a slight lead in victory points but have substantial real estate
Overwhelming English victoryI actually fucked up playing this-I tend to be very aggressive but even the rulebook tells you to play it slow and pass turns. I forced an early battle as the English and won; tried an aggressive counterattack as the French and lost horribly.It was all downhill from there.
413 Request Entity Too Large 413 Request Entity Too Large nginx/1.12.1Admin fix
>>5336the site has really gone through a lot in the past few days/weekswhat are you trying to do when it throws you that error?I know that the campus DNS servers have not all rolled over to point to the new IP address, and I've had problems connecting all around main & centennial
>>5338Uploading an image. It's smaller in size and shape than others I've uploaded so that shouldn't be an issue.
Still doesn't workBut this one didNot very different either
>>5347It looked to be related to the size of the image; I'm using nginx so that you see a cute "howler is offline" page when the server goes down for a few seconds knstead of it just timing outAnyway, I just bumped the maximum file upload size to 10MB so it should be fine nao
Works nowFeels like the size isn't that different than what I was uploading beforeSPI's Battle for Germany
>>5350Yea even this thread I was uploading larger images in size and shape whatever I guess
This thread might like After School Dice Club放課後さいころ部I've never read it before but it seems neat; they play lots of board gameshttp://www.manga18.net/6433/after-school-dice-club/chapter-3>>5356club mailing lists are horrendous; what'd you want to use it for? Also, clubs always meet at the worst days of the week
>>5354I'll check it outis that patchwork on the front? Nah, Marrakech.
I need more people to game with. I can't usually make the Tabletop club's meet time - I sent an email to the club president if I could use their mailing list but he hasn't replied.Anyone here interested in meeting up? I met up with a guy for Napoleon 1815 last week and that worked well.>>5354Just to solicit players for occasional board gamesYea I know clubs need to meet well after classes but the meet times are always ridiculous. I also wanted to do the track and CC club but they meet at like 6 pm. I'm way too tired to run by midday.
I called this game early. It's a two player: Soviets and West Germans vs allies and East Germans with a boundary down the middle. The Soviets steamrolled East Germany though
>>5354this is pretty lewd
Next up on my table is Rise and Decline of the Third Reich, 3rd edition550 counters, 6 scenario cards, and a deluxe sized map. Unfortunately, I don't own Advanced 3R, which adds a lot of depth to the gameBack of the box says 4-12 hours, BGG says 24 hours.*actually just realized I have the 4th edition, the latest edition before they reimplemented it as A3R. The 4th edition still has 3rd edition on the box, but the rules says 4th edition.
>>5356My bad I am awful with email, and I meant to say that I'm not
>>5372Oops.I'm not the president anymore, phillip is. The email list is more for club announcements and news while the Facebook group lets people form pickup games. I would approach phillip so that he can work it into the weekly email if you don't use Facebook.
>>5364deutschland uber alles
>>5361A nice cold war gone hot game would be sweet, theres the team yankee set, but I never printed it out to play it.
>>5373I'll just use the facebook if I want to, even though I don't use it. Won't kill me to get on it once in a whileHaven't had a chance to set up Third Reich yet, all the tests and exams have piled on. I just ordered a new table that's 72x36Enough room for Unconditional Surrender and hopefully enough for the booklets as well.This isn't in my hands yet, but I just ordered it for $43.75 after shipping. 4 very small hex-and-counter games set in Napoleon's era.
>>5426Just arrived, the components are in great conditionBGG: 60-90 minutes per game@Anyone reading this, up for a game?
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